Space
Game studio

Every world starts with a long way down.

Agenra is a game studio from Ho Chi Minh City building two very different worlds: a sky of floating islands and a camp in the snow. Scroll to descend — each layer is a game.

Scroll
Zone 02 · Sky

Quantara
Frontier

Sci-fi islands drift above the clouds. Spin the reels, win quantum energy, build your own floating station — then strike the rivals across the sky.

In development
Quantara Frontier STRIKE button STRIKE rival stations when the reels run hot.
Floating Quantara station island Quantara spaceship in flight
  1. 01
    SPIN

    Pull the reels and charge up with quantum energy.

  2. 02
    WIN

    Matching symbols turn luck into resources.

  3. 03
    BUILD

    Spend them to grow your island and strike back.

Quantara Frontier SPIN, WIN, BUILD key visual with floating islands
Quantara Frontier STRIKE screen, attacking a rival station
Zone 03 · Peaks Tundra Camp wooden sign

Tundra Camp

A cozy ice-age camp where small merges grow into big comfort. Combine items, deliver orders to your neighbors, and bring a frozen world back to life.

In development
Tundra Camp merge board
Order card: deliver one item to a villager Friendly woolly mammoth peeking over the edge
  1. 01

    MERGE

    Match and combine items on the board to craft something better.

  2. 02

    DELIVER

    Fill orders from camp neighbors and earn warm rewards.

  3. 03

    REVIVE

    Restore the frozen camp, one cozy corner at a time.

Zone 04 · Glacier

How we build, in the cold light.

Down in the ice we plan to bring Claude in as a helper for documents and reviews — with people making every call. These are intended workflows, not shipping systems.

Art brief consistency check

Planned

Check a new brief against the game’s style notes before it goes to artists and production.

  1. INInputArt brief + style notes
  2. AIClaudeFlags gaps and contradictions
  3. ✓Human reviewArt lead approves
  4. OUTOutputCleaned brief to the art team

Design doc & changelog drafts

Planned

Turn design discussion notes into tidy documents the whole team can read.

  1. INInputMeeting notes, decisions
  2. AIClaudeDrafts structured doc
  3. ✓Human reviewDesigner edits & signs off
  4. OUTOutputPublished design doc

UI review notes

Planned

Review UI mockups against a checklist for labels, flow and readability.

  1. INInputUI mockup + checklist
  2. AIClaudeWrites review notes
  3. ✓Human reviewUX owner decides
  4. OUTOutputFix list for the next round

All three workflows are Planned — none is in production and we publish no metrics for them. Humans make every final call.

Zone 05 · Camp · About Agenra

AGENRA

You made it to the bottom. Pull up a log by the fire — this is where the games get made.

Agenra is an independent game studio based in Ho Chi Minh City, Vietnam. We make mobile games built on strong worlds and simple, satisfying loops — the kind you can pick up in a minute and still feel clever about an hour later.

Two games are in development right now: Quantara Frontier, a sci-fi spin-win-build game on floating islands, and Tundra Camp, a cozy ice-age merge game about reviving a frozen camp.

We work as a small team, led by art. We prototype early, play-test often, and let people make the final call. Claude is planned as a helper for documents and reviews — never the decision maker.

↑ Back to space

Camp notice board

Studio
AGENRA CO.,LTD
Legal entity
AGENRA COMPANY LIMITED
Address
68 Tran Van Du Street, Ward 13, Tan Binh District, Ho Chi Minh City, Vietnam
View on map ↗
Contact email
To be confirmed
  • Worlds first

    Every game starts with a place you want to live in, then the rules follow.

  • Loops you feel

    Simple actions with a satisfying beat — spin, merge, deliver, build.

  • Craft over noise

    A small team that polishes what matters instead of piling on features.

  • Honest progress

    We share our games as they grow and say plainly what is still in development.